The degree to which an element is representative of a given category, i.e. it can serve as its model. In other words, an action that occurs with the same objects must be predictable and lead to the expected result, and objects that have a similar action must have the same design).
it is easier for the user to use their experience in other areas and build on it when interacting with the interface. Since the most visited resources are search engines, social networks, and online stores, it is this experience that the user will try to apply to most interfaces.
The principle of leading the user to the goal. The cycle consists of several stages: attracting attention, providing basic information, processing objections, motivating or additional information, and the action itself. in Other words, building one or more funnels with minimal losses.
Is a conscious restriction of the user's choice, the elimination of secondary elements that attract attention and can distract from making a target decision. Example: hiding the menu on the shopping cart page in an online store.
UX strategy
How to Devise Innovative Digital Products that People Want
Design for How People Think
Using Brain Science to Build Better Products
Don't Make Me Think, Revisited
A Common Sense Approach to Web Usability (Voices That Matter)
Lean UX
Designing Great Products with Agile Teams
Usability Testing for Survey Research
UX Research
Practical Techniques for Designing Better Products
Interviewing Users
How to Uncover Compelling Insights
Fixing Bad UX Designs
Master proven approaches, tools, and techniques to make your user experience great again
UX Design for Mobile
Design apps that deliver impressive mobile experiences
Hands-On UX Design for Developers
Design, prototype, and implement compelling user experiences from scratch
Articulating Design Decisions
Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience
User Story Mapping
Discover the Whole Story, Build the Right Product
Discussing Design
Improving Communication and Collaboration through Critique
Design Leadership
How Top Design Leaders Build and Grow Successful Organizations
Mapping Experiences
A Complete Guide to Creating Value through Journeys, Blueprints, and Diagrams
Strategic Writing for UX
Drive Engagement, Conversion, and Retention with Every Word
Org Design for Design Orgs
Building and Managing In-House Design Teams
Eye Tracking in User Experience Design
Handbook of Usability Testing
How to Plan, Design, and Conduct Effective Tests
Rocket Surgery Made Easy
The Do-It-Yourself Guide to Finding and Fixing Usability Problems